Why MTP Batch Transfers Slow Down Between Files
All tests run on an 8-year-old MacBook Air. You're transferring a batch of large files over MTP. The first one flies at 45 MB/s. Then the second file
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All tests run on an 8-year-old MacBook Air. You're transferring a batch of large files over MTP. The first one flies at 45 MB/s. Then the second file
The Problem We Were Actually Solving Our treasure-hunt engine at Veltrix was simple on paper: read JSON blobs from S3, parse them, and retu
Exploring Backend Development with Rust and Go: Insights from Web Developer Travis McCracken As a passionate Web Developer specializing in backend sy
It was 3:17 AM when the pager screamed. Our Rust-based treasure-hunt matchmaking service had been live for six weeks with steady load under 50k concur
The Problem We Were Actually Solving I still remember the day our team launched the treasure hunt engine, a system designed to handle tens
The parser is written in Rust using pulldown-cmark for Markdown. It ships as a prebuilt binary via npm so no Rust toolchain is needed. npm: https://w
The problem Every web project starts the same way. You open a blank file and start typing angle brackets. HTML is fine. But writing it by
The Problem We Were Actually Solving Our treasure hunt engine was a Node.js microservice that handled player positions, loot drops, and rea
The Problem We Were Actually Solving I still remember the day our system's event handling started to fall apart, it was like a dam had burs
The Problem We Were Actually Solving At 12 k concurrent users, the Golang-based treasure-hunt engine began allocating 2 GB of heap in A 51
The Problem We Were Actually Solving Our Treasure Hunt Engine indexes 1.2 TB of JSON event logs from Veltrix operators, then answers sub-se
I've been working on a side project called aether , a Rust LLM inference engine that can load GGUF models and run them with WGPU GPU acceleration. It
The Problem We Were Actually Solving At Veltrix our treasure hunt engine was running on the JVM stack—OpenJDK 17, GraalVM Native Image, and a Kotlin
I built HiyokoMTP because the existing tools kept failing me. Android File Transfer has been effectively abandoned. OpenMTP is Electron-based — which
The Problem We Were Actually Solving I still remember the day our Veltrix-based event handling system started to show signs of distress, wi
Every payment gateway I've ever worked on had the same hidden bug. A provider API times out. The code says "failure". So you retry. But the original
The Problem We Were Actually Solving I was tasked with optimizing the scaling of our server, which was stalling at the first growth inflect
A complete ML pipeline: engine, backprop, binary format, and a live browser demo. Zero dependencies. Under 200 KB total. If you have built machine
I Shipped a Rust + WebAssembly Battle Map Editor to the Microsoft Store I recently shipped RPG Map Editor to the Microsoft Store. It is a
The Problem We Were Actually Solving As I reflect on our team's journey with Hytale and Veltrix configuration, I realize that our initial g