Processing 1M Chess Games in 15 Seconds with Rust

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I train self-supervised models on chess game data. My Python pipeline using python-chess took 25 minutes to parse and tokenize 1M games from Lichess PGN dumps. I rewrote it in Rust. It now takes 15 seconds. This post covers the architecture, why Rust was the right choice, and what I learned. The problem Training a chess move predictor requires converting PGN (Portable Game Notation) files into tokenized sequences — arrays of integer IDs that a neural network can consume. A typical L

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