Building an Audio Job Queue with GPU Fallback in TypeScript

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Building an Audio Job Queue with GPU Fallback in TypeScript Introduction When building AI-powered audio processing — text-to-speech, voice cloning, transcription — you need infrastructure that handles GPU scarcity gracefully. This post shares how we built a persistent audio job queue with segment-level tracking, priority scheduling, and automatic GPU-to-CPU fallback as part of the ORCHESTRATE platform's Sprint 3 Audio Engine. This is part of our sprint retrospective series

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