Building an Audio Job Queue with GPU Fallback in TypeScript
typescript
dev.to
Building an Audio Job Queue with GPU Fallback in TypeScript Introduction When building AI-powered audio processing — text-to-speech, voice cloning, transcription — you need infrastructure that handles GPU scarcity gracefully. This post shares how we built a persistent audio job queue with segment-level tracking, priority scheduling, and automatic GPU-to-CPU fallback as part of the ORCHESTRATE platform's Sprint 3 Audio Engine. This is part of our sprint retrospective series