How to stop people from stealing your HTML5 game's JavaScript (without tanking FPS)
javascript
dev.to
If you ship a Phaser, PixiJS, Cocos Creator (web), or Construct game, players already have your scripts. Opening DevTools → Sources is enough to read economy formulas, unlock flags, and anti-cheat stubs. Reskins on portals are not theoretical — they happen. This post is a practical playbook: what to protect, what to leave alone, why VM-based protection has a real performance cost, and how to wire a selective pipeline. I'll use VEILVM (a browser JSVMP workspace I built) as the example tool, but