Build a deterministic network simulator in TypeScript

typescript dev.to

Within my collaborative diagram editor in coschema the network simulator was the most useful component. Not due to an effective network simulation but because on failure it would print a seed and replay exactly. The last full run had 1,756,564 messages across 5,000 seeds with 0 failures. In this tutorial we will implement a small example similar to this in TypeScript. We will create a virtual clock, a seeded random number generator, a link with latency, jitter, loss and duplication and a runner

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