Liquid Glass: Physical Optical Lensing & Glassmorphism UI Engine for Linux in Rust (WGPU)
rust
dev.to
Most "frosted glass" or "glassmorphism" implementations on the web and Linux desktops boil down to a simple 2D box-blur shader layered over a background capture. While that looks pleasant, it isn’t how real glass behaves. Real optical glass has curvature, refraction, chromatic dispersion (wavelength splitting), surface tension, and directional specular sheen. Over the last few weeks, I’ve been building Liquid Glass: an open-source rendering engine and UI framework written in Rust, WGPU, and W