I built a game that teaches Vim motions: what I got wrong about teaching a modal editor

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Most developers I know have the same relationship with Vim: they learned just enough to exit it, and never went further. I wanted to fix that, so I built Vimrealm: a browser RPG where you type real Vim commands to move a wizard around an isometric island made of text. Letters are stone, digits are crystal, punctuation is sandstone, spaces are grass. Press w and the wizard leaps to the next word. Press dd and a whole row of tiles drops away. Here's what I learned building it, including the part

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