We Built the First Pure Go DXIL Generator — Because Optimizing the Wrong Path Wasn't Enough
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"Go doesn't have a real graphics ecosystem." — We've heard this for years. So we built one: 636K lines of Pure Go, five GPU backends, zero CGO. And now we've done something that even Rust's naga shader compiler hasn't managed in six years. At the end of last year, we introduced GoGPU to the Go community — greeting everyone with a New Year's gift: a professional graphics ecosystem written entirely in Go. Four months later, that ecosystem just got its most audacious component: a Pure Go DXIL ge