How I keep a game companion site from lying to its readers
typescript
dev.to
Game companion sites have a trust problem. A build guide can be correct on Tuesday, broken by Friday's patch, and still look authoritative three weeks later. If the data lives directly in React components, nobody notices until a reader points out the wrong unlock requirement or an expired code. While building Lootr Tools, an unofficial Dungeon Lootr companion, I treated the content pipeline like a small production data system. The goal was simple: bad references, impossible dates, and unsupport