Why Your Go Binary Is Too Fat for WebAssembly (and How TinyGo Fixes It)
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If you've ever tried compiling a Go program to WebAssembly and watched the output balloon to 10+ MB for a glorified "hello world," you know the pain. I hit this wall last year when I was building a browser-based tool that needed some Go logic running client-side. The standard Go compiler (GOOS=js GOARCH=wasm go build) produced a binary so large that my page load time was genuinely embarrassing. The fix? TinyGo. But getting there wasn't straightforward, so let me walk you through the problem, wh