Beyond Static Limits: Adaptive Concurrency with TCP-Vegas in Go

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Traditional concurrency limits (like bulkheads) are static. You pick a number—say, 10 concurrent requests— and hope for the best. But in the dynamic world of cloud infrastructure, "10" might be too conservative when the network is fast, or dangerously high when a downstream service starts to queue. Static limits require manual tuning, which is often done after an outage has already happened. To build truly resilient systems, we need Adaptive Concurrency Control. Here is how to implement dynami

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