LiveOps Rollback Planning: What to Do When a Game Event Goes Wrong

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The event failed. Now every minute writes more damage. Rollback is not a button you press in panic. It is a stack of design decisions you made months earlier. A bad live event is rarely fixed by "deploy the previous build." In a live service game, a broken event can come from code, remote config, economy tuning, content delivery, schema drift, an exploit, or simply losing your observability at the worst possible moment. The studios that survive these moments are not the ones that patch fastest.

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