Designing Game Economies: Why Spreadsheets Eventually Break

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Game economy design almost always starts the same way: You open a spreadsheet. You define a few currencies, maybe sketch a progression curve, add some reward tables — and things feel under control. At first. But as your game grows, the economy grows with it. And the tools you started with begin to show their limits. The Standard Workflow Most Teams Use If you’ve worked on a game economy, this setup will probably look familiar: Google Sheets - balancing, numbers, simulations Miro - mapping s

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